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RenderMan for Blender has been extended to support all of the features of RenderMan 24, including: Please see the release notes below for all the new capabilities and known issues! What's New
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This version takes advantage of the new interactive rendering capabilities that were introduced into RenderMan several years ago, where the old version was batch render oriented.
#RENDERMAN FOR LIGHTWAVE CODE#
RenderMan for Blender 24 represents a completely new code path compared to the previous version of RenderMan for Blender (which supported RenderMan 21). This new release of RenderMan for Blender 24 (RfB) has been completely rewritten to take advantage of the RenderMan 24 toolset, including XPU™, Stylized Looks, and MaterialX Lama. I've never use Softimage, but the principal thing I know about it : "modelize it in Alias and animate it in Softimage" and everythings I read on it explained how Softimage was an incredible tool to animate your scenes and your models, but modelize and texturate wasn't a pleasure.
#RENDERMAN FOR LIGHTWAVE SOFTWARE#
I've try Lighwave, it's a good software but I spent not enought time on it to really appreciate this tool. In fact in 2005/2006, lots of people admeted that Blender has got one of the best and easyway to use UV map's editor. these two softwares are really closer than I expected ! Actually, the harder things to learn are particules systems, the UV map editor and the hypershade panel. So coming from Blender, Maya 6.5 looks easier to use. I've never learn so much in 3D than when I've learn using Blender. sometime it works, and sometime not so you have to find an other way to realize it. So you have to test things, and you try to convert other 3D's tutorials for Blender. In 2004, it was not easy to find tutorials for Blender (except on specifics forums). The second thing to know about Blender is : It's a LEGO box without plans ! And suddenly, everything looks so easy and quick that you can't imagine working in 3D without shortcuts. but not so much if you are a daily user of Photoshop or Illustrator. The first things to know about Blender are : shortcuts ! In 2004, I've spent one month to force me to learn shortcuts and when you come from 3D Studio (DOS), 3DS Max (NT4) or Cinema 4D (Mac OS / OSX), it's a hard thing to integrate to use a 3D software.
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Well I use Blender since 2004 and it's an incredible tool, but the logical of this sofware is really specific. I played with Blender a few times but it was just too strange to me, I am saving learning this one last, if ever, but If someone can give me a good reason why I should start learning the old IRIX version of Blender I would be interested to hear it. I personally started learning PowerAnimator first, moved on to Maya, will move on to Softimage next - I play with Lightwave now and then but after using PowerAnimator/Maya, Lightwave seems very unsophisticated and missing many (what I would consider basic) features, and I still can't seem to be able to source any good tutorials for Lightwave. I'm not sure what the pipelines were when Maya came into the picture. I believe the pipeline for studio's back in the IRIX days used to be: model stuff in Alias PowerAnimator, animate in Softimage, render in Renderman. I'm no expert, but from what my understanding is no one really uses Blender for production work, lightwave was a nice toy, softimage had great animation tools, and Maya is still being used today.
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